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Ogre

FREQUENCY: Common
NO. APPEARING: 2d10
SIZE: Large
MOVE: 90ft
ARMOUR CLASS: 5
HIT DICE: 4d8+1
ATTACKS: 1
DAMAGE: By weapon (usually 1d10)
SPECIAL ATTACKS: None
SPECIAL DEFENCES: None
MAGIC RESISTANCE: Standard
LAIR PROBABILITY: 25%
TREASURE: 5d6gp per individual
INTELLIGENCE: Low
ALIGNMENT: Chaotic Evil

Ogre society is divided into bands. The number appearing shown above is for a single band. Ogress have 60' Darkvision, and do not suffer any penalties for fighting in daylight.

They are typically armed with huge swords, clubs or axes. A group of these creatures may contain leaders who fight as Trolls, and a chief is even more powerful.

Ogres are often found in company with Orcs, sometimes dwelling in the same lairs.

Ogres are fond of taking captives for ransom, torture, enslavement, or food. There is a 30% chance that an Ogre lair will contain prisoners.

Ogres speak their own tongue, their alignment tongue, and the languages of Orcs and Trolls. They generally live at least 90 years.

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