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Hobgoblin

FREQUENCY: Uncommon
NO. APPEARING: 20d10
SIZE: Man-sized
MOVE: 90ft
ARMOUR CLASS: 5
HIT DICE: 1d8+1
ATTACKS: 1
DAMAGE: By weapon (usually 1d8)
SPECIAL ATTACKS: None
SPECIAL DEFENCES: None
MAGIC RESISTANCE: Standard
LAIR PROBABILITY: 45%
TREASURE: 2d6gp per individual
INTELLIGENCE: average
ALIGNMENT: Lawful Evil

Hobgoblin society is divided into tribes, with the tribes being further subdivided into clans. The number appearing shown above is for a single clan. Hobgoblins have 60' Darkvision, and do not suffer any penalties for fighting in daylight.

They are typically armed with swords and composite bows. A group of these creatures may contain leaders who fight as Gnolls or even Bugbears, and a chief is even more powerful.

Hobgoblins sometimes have a Tribal Standard with them which causes them to fight at +1 on "to hit" and morale rolls - but only if the Hobgoblins are within 60ft of the Standard. They are miners of fair aptitude, but dislike work and will much prefer to capture slaves to do any heavy labour.

Hobgoblins speak their own tongue, their alignment tongue, and the languages of Goblins and Orcs. They generally live to the age of approximately 60 years.

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