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Gnoll

FREQUENCY: Uncommon
NO. APPEARING: 20d10
SIZE: Large
MOVE: 90ft
ARMOUR CLASS: 5
HIT DICE: 2d8
ATTACKS: 1
DAMAGE: By weapon (usually 2d4)
SPECIAL ATTACKS: None
SPECIAL DEFENCES: None
MAGIC RESISTANCE: Standard
LAIR PROBABILITY: 25%
TREASURE: 3d6gp per individual
INTELLIGENCE: Low to Average
ALIGNMENT: Chaotic Evil

Gnoll society is divided into bands. The number appearing shown above is for a single band. Gnolls have 60' Darkvision, and do not suffer any penalties for fighting in daylight.

They are typically armed with swords and composite bows. A group of these creatures may contain leaders who fight as Bugbears or even Ogres, and a chief is even more powerful.

Gnolls sometimes have a Tribal Standard with them which causes them to fight at +1 on "to hit" and morale rolls - but only if the Gnolls are within 60ft of the Standard. They are poor miners, dislike work and will much prefer to capture slaves to do any heavy labour.

Gnolls speak their own tongue, their alignment tongue, and the language of Trolls. They generally live to the age of approximately 35 years.

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