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Goblin

FREQUENCY: Uncommon
NO. APPEARING: 40d10
SIZE: Small
MOVE: 60ft
ARMOUR CLASS: 6
HIT DICE: 1d8-1 (minimum 1hp)
ATTACKS: 1
DAMAGE: By weapon (usually 1d6)
SPECIAL ATTACKS: None
SPECIAL DEFENCES: None
MAGIC RESISTANCE: Standard
LAIR PROBABILITY: 40%
TREASURE: 3d6sp per individual
INTELLIGENCE: Low to average
ALIGNMENT: Lawful Evil

Goblin society is divided into tribes, with the tribes being further subdivided into clans. The number appearing shown above is for a single clan. Goblins are nocturnal, and have 60' Darkvision but suffer a -1 penalty from their attack rolls in any light equivalent to full daylight or brighter.

They are typically armed with shortswords, spears, or slings. A group of these creatures may contain leaders with a full hit die, and a chief is even more powerful.

Goblins hate dwarfs and gnomes and will usually attack these foes first if given a choice of targets. They are miners of fair aptitude, but dislike work and will much prefer to capture slaves to do any heavy labour.

Goblins speak their own tongue, their alignment tongue, and the languages of orcs, kobolds and hobgoblins. They generally live to the age of approximately 50 years.

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